All Work
Gaming · Multiplayer
PixelForge Arena
Cross-platform multiplayer arena combat with low-latency matchmaking at scale.
50K Concurrent Players
<60ms Latency
Cross-Platform
The Challenge
Launching globally meant matchmaking, anti-cheat, and authoritative servers had to feel instant — across PC, console, and mobile — without ballooning hosting costs.
Our Solution
We built a regional dedicated-server fleet with predictive matchmaking, a Unity client with rollback netcode, and a live ops dashboard for the team.
Tech Stack
UnityC#GoRedisKubernetesGCP
Key Results
- Sustained 50K concurrent players at launch weekend
- Median match latency under 60ms in 6 regions
- Cheat reports reduced 72% after anti-cheat rollout
- Live ops team ships balance updates in hours, not weeks
